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Ultima 3 : ウィキペディア英語版
Ultima III: Exodus

''Ultima III: Exodus'' is the third game in the ''Ultima'' series. Exodus is also the name of the game's principal antagonist. Released in 1983,〔(USCO# PA-317-503)〕 it was the first ''Ultima'' game published by Origin Systems. Originally developed for the Apple II, ''Exodus'' was eventually ported to 13 other platforms, including a NES/Famicom remake.
==Gameplay==
''Exodus'' featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Also, ''Exodus'' differs from previous games in that players now direct the actions of a party of four characters rather than just one. During regular play the characters are represented as a single player icon and move as one. However, in battle mode, each character is represented separately on a separate "battle screen" and the player alternates commands between each character in order, followed by each enemy character having a turn. Thus the player must understand weapons and magic commands and employ rudimentary tactics in order to overcome each opponent. This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in a dungeon may appear randomly without any forewarning.
The party of four that a player uses can be chosen at the beginning of the game. There is a choice between 11 classes as follows: Fighter, Paladin, Cleric, Wizard, Ranger, Thief, Barbarian, Lark, Illusionist, Druid, and Alchemist. Each class has a specified race among five different races. The default race for each class is the recommended race, but this can be edited along with attribute points for each character for Strength, Dexterity, Intelligence and Wisdom. The races determine limitations on maximum stat growth (i.e., some races allow certain stats to be maxed out while others limit the stats to half the maximum amount.) Certain spells will be unavailable for certain races that are limited in their maximum allowed Wisdom and Intelligence stats, thus a wise player will investigate the best races for their mages before commencing the game.
For the most part, all the classes of characters are built around four main classes with very minor differences. These are Fighter, Cleric, Wizard, and Thief. Fighter type classes are strong in melee and in defense, but with the exception of the Ranger, have no spells or abilities, and can equip most armor and weapons. The Thief type classes are good at resisting traps that may be in dungeons or in chests and are limited in what weapons and armor they can equip. Cleric type classes have healing spells and spells strong against undead enemies and are limited to cloth/leather armor and staffs/maces. Wizard type classes have strong offensive type spells and are limited to cloth armor and staffs.
Each character begins at Level 1 and increase individually. As the game progresses and enemies are defeated, characters increase their levels according to the experience points gained. More challenging enemies (such as dragons or sea monsters) earn higher experience points than easier enemies (e.g., orcs, goblins, or skeletons). It is to attempt to have characters increase in levels relatively evenly as bigger and stronger enemies appear as soon as one character surpasses a given level. One thing that is common is wizard and cleric types outleveling the melee types because they have area of effect attacks and ranged attacks that allow them to kill enemies well before the melee types can even get to the enemy. The maximum effective level for characters is 25. Beyond this point the level will continue to increase however the amount of Health Points is fixed at 2550. Maximum health points for a character can be calculated by the following formula: H.P.= 100
* L + 50 (where L is the current Level of the character). It is recommended, but not necessary, to level up characters to the maximum level to have the best chance of defeating Exodus. When a character has gained enough experience points, they must talk (i.e., "Transact") with Lord British for the character to level up. Characters must gain the Mark of Kings to increase their Health Points greater than 550.
One of the key items in the game that a player must have is food. Characters must regularly buy food from a grocer. If a character's food runs out, he will start taking damage each turn, much like being poisoned. Food depletes during the course of the game, but it can also be stolen by gremlins in dungeons. Using horses or ships for transport slows the rate of food depletion compared to walking.
Aside from the ability to talk to townspeople there are other commands that can be used on them. Some of the commands a player can use are bribe, steal, and fight. Bribing can be used to make certain guards go away from their post. Steal can be used on townspeople and some enemies, but can result in conflict with townspeople if caught. A player can choose to fight a townsperson, but it will prompt the guards to chase after your characters, which always come in parties of eight and are very difficult to defeat. You can also choose to fight Lord British, but he cannot be killed, thus resulting in a long, drawn-out fight that the player will ultimately lose. Lord British can be "temporarily" killed by canon fire from a ship in the castle moat, but exiting and re-entering the castle restores him.
Unlike the two previous ''Ultima'' games, which had wire-frame first-person dungeons, ''Exodus dungeons are solid-3D in appearance and integrated into the game's plot. Dungeons are foreboding mazes that can take a long time to navigate but are necessary to obtain certain marks that are needed to finish the game. Each dungeon has 8 levels, and the deeper the level the more challenging the enemies. Note: the monsters that are spawned in dungeons are not based on your character level as the overworld monsters are; rather, they are based on the dungeon level you are exploring, so going too deep into certain dungeons may be too hard for characters in the early stages of the game. One can find many chests (with gold, weapons, and armor) inside dungeons, but many of them are trapped. Aside from chests and marks, one can find fountains in dungeons: some heal, some cure, and some poison. Peering at Gems allows you to see a map of a given dungeon level; torches or light-casting spells are necessary to be able to see inside dungeons. Most of the most valuable marks are found in the lowest dungeon levels.
There are three modes of travel in the game: on foot, horseback, and boat. Getting around on foot is slow and can often lead to monsters catching up to you. Horseback gives you the advantage of moving faster while consuming less food, making getting away from unwanted fights easier. Horses can only be bought from a few towns and are 800 gold pieces. Getting a boat can be tricky; it requires players to reach a certain level so that pirate ships begin appearing. Once a pirate ship is sighted, they will approach the characters to fight them. Upon their defeat, the boat belongs to the player. Obtaining a boat is necessary in order to visit the underworld ("Ambrosia"), and ultimately necessary to win the game.
By denying the player the ability to see what's behind mountain peaks, forests, and walls, the overland maps contain many small surprises such as hidden treasure, secret paths, and out-of-the-way informants. The look of the game is no longer based on certain characteristics of the Apple II hardware; it is rather a carefully designed screen layout.
Beating the game requires the player to get all four marks and all four prayer cards. Once you get to the altar of Exodus, you insert the cards in a particular order, and thus defeat Exodus.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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